Flashcards on Games and Creativity in Language Learning
Games & Creativity in Language Learning: Unlock Potential
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Educational games
39 cards
Card 1
Question: How does Prensky (2001) define educational games?
Answer: Games designed to teach humans about a specific subject or skill.
Card 2
Question: Besides teaching content, what main needs do games provide in the learning process?
Answer: Fun, structure, motivation, creativity, social interaction and emotion.
Card 3
Question: What is a concise definition of a game given in the content?
Answer: A playful activity carried out according to rules and with a clear objective.
Card 4
Question: Why are games considered important for language learning according to the text?
Answer: They create positive associations, provide a dynamic environment, let learners choose when to play, and enable natural learning while students are ful
Card 5
Question: Which rights document recognises play as a fundamental activity in education and in which article?
Answer: The Universal Declaration of the Rights of the Child (1958), Article 7.
Card 6
Question: What is the organising function of didactic games?
Answer: They keep all students active, following rules and collaborating in groups, which benefits shy learners.
Card 7
Question: Give an example of an organising-function classroom activity from the content.
Answer: Year 4 students divided into groups to create a mini-beast (e.g., tarantula), combining ideas to define its appearance and characteristics.
Card 8
Question: What is the motivating function of games in education?
Answer: To arouse interest, maintain effort, and achieve learning objectives.
Card 9
Question: Provide an example of a simple motivating game mentioned.
Answer: Blue Jumper: students wearing blue jumpers change seats.
Card 10
Question: What is the didactic function of games?
Answer: To engage all students and help develop various skills, including linguistic and intellectual abilities.